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A falling lane rank does not prove a champion nerf

Before you publish that bot-lane report, look at the champion whose rank fell while the displayed win rate stayed unchanged. The chart says “decline”. Your manager will reasonably ask what declined. A rank drop accompanied by falling role share is a lane-migration candidate, not proof of a nerf. The rows provide neither an eligibility threshold nor the ranking formula, so attributing the movement to a threshold crossing would outrun the evidence. A relative rank can worsen because other champions moved ahead. Meanwhile, a champion's games can shift between lanes without producing a visible change in its lane-specific win percentage. That makes the debugging question more useful than the headline: did performance change, did lane participation change, or did the comparison change underneath you? Start by collecting every lane in the same scope. An ADC-only capture can't show whether the…

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More in Industry and Business

We stopped counting page views and started counting finished games

Running a portal with 56,000 browser games teaches you a humbling lesson about metrics. For years, the number we watched most closely was page views. It went up, we celebrated. It went down, we panicked. Then one day we looked at a different number, and the page views stopped mattering so much. The number was finished games. Not starts, not clicks, not time on page. Finished games: a player who opened a game, played it to an ending, a win, a loss, or a completed level, and then chose what to do next. It is a harder number to move, and a much more honest one. A page view is cheap. A player can open ten games in a minute, bounce off all of them, and generate ten page views that mean nothing. A misleading thumbnail, a slow load, or a game that crashes on start all generate page views. If you optimise for page views, you optimise for curiosity, not satisfaction. Finished games are…

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More in Streaming and Platforms

Every Xbox Game Console Ranked From Best To Worst

The Xbox is now one of the most storied video game brands in history, but that history of consoles definitely has some ebbs and flows in quality. Microsoft launched its first console at the start of the millennium, originally driven by a small group of passionate engineers on Microsoft's DirectX team. The original Xbox put PC hardware in console gamers' hands, featuring a custom Intel Pentium III processor, an Nvidia GPU, an internal hard drive, and a built-in Ethernet port. It was also released at a time when multiplayer and online play were beginning to emerge more in the West. Xbox Live arrived a year later and revolutionized online gaming. The original Xbox didn't come without growing pains. It struggled financially and was killed ahead of schedule, so the team could pivot resources to its successor, the Xbox 360. Since then, Microsoft Xbox, a division of Microsoft Gaming, has…

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More in Releases and Reviews

First AMD Ryzen 7 6800U benchmarks: Closer to Core i7-1260P in multi-core, Radeon 680M impresses in synthetics but lags in gaming

AMD first announced the new Ryzen 6000 series back during CES 2022 followed by the Ryzen Pro 6000 series in April. Devices with Ryzen 6000 processors have now started to become available. We now have access to the new Asus ZenBook S 13 OLED laptop, which is based on the AMD Ryzen 7 6800U and the integrated Radeon 680M GPU. Asus's implementation allows the Ryzen 7 6800U to work at a sustained PL1 of 17 W with short PL2 bursts up to 30 W in the Performance power profile. In this article, we take a preliminary look at the performance of the Ryzen 7 6800U and the Radeon 680M in the Asus ZenBook S 13 OLED. A holistic review of the device will follow shortly. Since these are still initial performance data, we have also included reference scores from Asus's reviewer's guide for the ZenBook S 13 wherever available. The average Core i5-1240P lags behind the Ryzen 7 6800U by 22% in Cinebench R23…

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